We start by describing two approaches to automatically summarizing long editing workflows to provide a high-level overview as well as details on demand. In this thesis, we present our research into methods for studying how artists create and edit polygonal models and for helping manage collaborative work. Moreover, regardless of the playback speed, a high-level overview is quite difficult to construct from long editing sessions. Typical mesh editing sessions involve several hours of work and thousands of operations, which means the video recording can be too long to stay interesting if played back at real-time speed or lose too much information when sped up. These videos are a popular medium due to a simple setup that minimally interrupts the artist’s workflow, but video recordings can be quite challenging to watch.
#Timeline 3d model how to#
A student wanting to learn how to create and edit 3D meshes can quickly find thousands of videos explaining the workflow process. We supply our instrumentation as supplemental material.Īt the heart of computer games and computer generated films lies 3D content creation. Biped cam cam (33) select trans (22) select trans (22) select trans (27) trans trans (40) trans cam (17) trans cam (20) cam topo a (30) select trans (15) trans select (16) trans select (16) trans select (20) trans cam (26) cam topo a (15) cam topo a (17) topo a cam (29) trans select (11) cam select (13) cam select (14) trans cam (15) cam trans (25) cam trans (14) cam trans (16) topo a topo a (9) cam select (9) select select (13) select select (13) cam select (14) cam topo a (2) topo a trans (11) topo a trans (12) topo b cam (7) Robot cam cam (48) select select (21) select select (22) trans cam (15) trans trans (28) cam topo a (16) trans cam (18) cam topo a (28) select select (11) cam select (14) cam select (14) trans trans (15) trans cam (22) trans cam ( We record this sequence by instrumenting Blender, an open source animation package, comparable, with regard to polygonal modeling, to commercial systems such as Maya or 3ds Max Our mesh construction sequences are generated automatically while the modeler is building a mesh this is in contrast to tutorials that need to be authored after the modeler has built the mesh. Finally, we illustrate the use of the 3D timelines to a real use-case on the analysis of biological 3D temporal datasets.
Though the comparison between the different timeline designs were inconclusive, participants reported a clear preference towards the timeline design that did not occupy the vertical space. Our results showed that time-related tasks can be achieved more comfortably using timelines, and more efficiently for specific tasks requiring the analysis of the surrounding temporal context. Then, to evaluate the benefits of 3D timelines, we conducted a formal evaluation with two main objectives: comparing the proposed visualization with a traditional visualization method exploring how users interact with different 3D timeline designs. To complement the design space and the interaction capabilities of VR systems, we discuss the interaction methods required for the efficient visualization of 3D timelines. In our approach, an additional dimension is introduced, the support, which further characterizes the 3D dimension of the visualization. The proposed design space adapts the scale, layout and representation dimensions to account for the depth dimension and how 3D temporal data can be partitioned and structured. First, we propose a timeline design space for 3D temporal data extending the timeline design space proposed by Brehmer et al. In this paper, leveraging the increased workspace and 3D interaction capabilities of virtual reality, we propose to use timelines for the visualization of 3D temporal data to support exploration and analysis. mesh or volumetric models) directly, which are typically explored using 3D visualizers only displaying one time-step at a time. However, timeline visualizations rarely consider spatio-temporal 3D data (e.g. Timelines are common visualizations to represent and manipulate temporal data, from historical events storytelling to animation authoring.